Following is a 1999 British neo-noir crime drama film written and directed by Christopher Nolan. It tells the story of a young man who follows strangers around the streets of London and is drawn into a criminal underworld when he fails to keep his distance.
As Christopher Nolan's debut feature, it was designed to be as inexpensive as possible to make. Scenes were heavily rehearsed so that just one or two takes were needed to economise on 16 mm film stock, the production's greatest expense; and for which Nolan was paying from his salary. Unable to afford expensive professional lighting equipment, Nolan mostly used available light. Along with writing, directing, and photographing the film, Nolan also helped in editing and production.
A struggling, unemployed young writer (credited as "The Young Man") takes to following strangers around the streets of London, ostensibly to find inspiration for his first novel. Initially, he sets strict rules for himself regarding whom he should follow and for how long, but he soon discards them as he focuses on a well-groomed, handsome man in a dark suit. The man in the suit, having noticed he is being followed, quickly confronts the Young Man and introduces himself as "Cobb". Cobb reveals that he is a serial burglar and invites the Young Man (who tells Cobb his name is "Bill") to accompany him on various burglaries. The material gains from these crimes seem to be of secondary importance to Cobb. He takes pleasure in rifling through the personal items in his targets' flats and drinking their wine. He explains that his true passion is using the shock of robbery and violation of property to make his victims re-examine their lives. He sums up his attitude thus: "You take it away, and show them what they had."
Following is a solitaire card game which uses a deck of playing cards. It is so called because a player has to follow a rotation of suits. It was first described in the book "Games of Patience" by M. Whitemore Jones and has since seen in the book Games for One and at least two computer solitaire packages.
At the onset, one has to lay six cards in a row; this will compose the tableau. Like any solitaire game, the object is to remove the aces and build them up to kings. The catch of this game is the rotation of suits that the player must remember: A Club must be placed over a Heart, a Diamond over a Club, a Spade on a Diamond, and a Heart on a Spade. This rule applies to both the foundations and the tableau.
Building on the tableau is down, provided that the rotation of suits described above is followed. An entire sequence in any length can be moved, again retaining the rotation of suits. When the cards in the tableau are not sufficient for building, the stock is dealt one card at a time onto a wastepile. The top card of the wastepile can be used to build on the tableau and the foundations. Once the stock is used up, the wastepile is picked up to become the new stock. This can be done only once in the game. Also, spaces in the tableau can be filled up with any card, whether it is from one of the cards already in the tableau, the top card of the wastepile, or the next card from the stock.
Following is a 1998 British neo-noir film directed by Christopher Nolan. Following may also refer to:
Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. Their concept of fate, wyrd, was stronger than that of the Classical Pagans as there was no resisting it. The word is ancestral to Modern English weird, which retains its original meaning only dialectically.
The cognate term in Old Norse is urðr, with a similar meaning, but also personalized as one of the Norns, Urðr (anglicized as Urd) and appearing in the name of the holy well Urðarbrunnr in Norse mythology.
The Old English term wyrd derives from a Common Germanic term *wurđíz.Wyrd has cognates in Old Saxon wurd, Old High German wurt, Old Norse urðr, Dutch worden (to become), and German werden. The Proto-Indo-European root is *wert- "to turn, rotate", in Common Germanic *wirþ- with a meaning "to come to pass, to become, to be due" (also in weorþ, the notion of "origin" or "worth" both in the sense of "connotation, price, value" and "affiliation, identity, esteem, honour and dignity.)
Wyrd Miniatures produces a range of 32 mm metal and plastic miniatures, in several genres, for painters and gamers. Established and offering its first miniatures in 2005, the company is owned by Nathan Caroland and Eric Johns. In 2009, Wyrd published its first game, Malifaux, set in a dystopian city in a parallel world. In 2011 they introduced the board game Puppet-Wars.
A short history of the company and its founding can be read in the Malifaux rule book:
The first years the company focused on casting miniatures for the wargaming and miniature painting market. According to Eric Johns, it started with Nathan putting together a few fun minis after having gotten friendly with a sculptor. It was only in 2007 he and Nathan decided to push forward as a real company and started developing their own game rules to go with their miniatures line.
After the release of Malifaux in 2009, which incorporated most of the miniature range, came a time of rapid expansion, and in March 2011 the company moved for the second time in 16 months allegedly to accommodate its growth, settling into a larger office and warehouse facility.
Wyrd is a Finnish Pagan black metal band which was formed in 1998. The band was originally formed under the name Hellkult in 1997 by Narqath and drummer Kalma (ex- Azaghal). The first Wyrd demo was released in early 2000, "Unchained Heathen Wrath" featured material recorded between 1998 and 2000. The lyrical themes are centered on old folklore and Nordic mythology. The name "Wyrd" is from Old English, meaning fate.
A diadem is a type of crown, specifically an ornamental headband worn by monarchs and others as a badge of royalty. The word derives from the Greek διάδημα diádēma, "band" or "fillet", from διαδέω diadéō, "I bind round", or "I fasten".
The term originally referred to the embroidered white silk ribbon, ending in a knot and two fringed strips often draped over the shoulders, that surrounded the head of the king to denote his authority. Such ribbons were also used to crown victorious athletes in important sports games in antiquity. It was later applied to a metal crown, generally in a circular or "fillet" shape. For example, the crown worn by the kings of Anglo-Saxon England was a diadem, as was that of a baron later (in some countries surmounted by three globes). The ancient Celts were believed to have used a thin, semioval gold plate called a mind (Old Irish) as a diadem. Some of the earliest examples of these types of crowns can be found in ancient Egypt, from the simple fabric type to the more elaborate metallic type, and in the Aegean world.